Ghost in the Shell tables
The Core has a short list of random charts — hit location, think-tank location, and vehicle internal damage. Hit Roll for a random row. The live session lists them under Roll on table… → Ghost in the Shell.
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Hit location d20
After a hit, roll D20. Re-roll a location that is already Destroyed. Called Shot: modify the face by +/−5 after seeing the die. Same bands as a battle suit.
Ghost in the Shell Core — Action Scenes
| Roll | Result | Effect |
|---|---|---|
| 19–20 | Head / Neck | 2 HP. Injured: unconscious. Destroyed: instant death. |
| 11–18 | Torso | 4 HP. Injured: crawling. Destroyed: Bleeding / Shock Difficulty 6. |
| 9–10 | Right Arm | 3 HP. Injured: cannot use; Tests Downgraded. Destroyed: crawling; Bleeding / Shock Difficulty 4. |
| 7–8 | Left Arm | 3 HP. Injured: cannot use; Tests Downgraded. Destroyed: crawling; Bleeding / Shock Difficulty 4. |
| 4–6 | Right Leg | 3 HP. One injured: limping. Both: crawling. Destroyed: crawling; Bleeding / Shock Difficulty 5. |
| 1–3 | Left Leg | 3 HP. One injured: limping. Both: crawling. Destroyed: crawling; Bleeding / Shock Difficulty 5. |
Think-tank hit location d20
Fuchikoma and spider tank D20 hit location. Re-roll a location that is already Destroyed. Torso Damaged → Internal Damage.
Ghost in the Shell Core — Armored Vehicles
| Roll | Result | Effect |
|---|---|---|
| 19–20 | Head / Sensor Array | Fuchikoma 5 HP · spider tank 7 HP. Injured: Tests Downgraded. Destroyed: no sensors. |
| 13–18 | Torso / Hull | Fuchikoma 8 HP · spider tank 10 HP. Injured: roll Internal Damage. Destroyed: vehicle destroyed. |
| 11–12 | Right Arm | Fuchikoma 6 HP · spider tank 8 HP. Injured: Tests Downgraded. Destroyed: cannot be used. |
| 9–10 | Left Arm | Fuchikoma 6 HP · spider tank 8 HP. Injured: Tests Downgraded. Destroyed: cannot be used. |
| 7–8 | Front Right Leg | Fuchikoma 7 HP · spider tank 9 HP. |
| 5–6 | Rear Right Leg | Fuchikoma 7 HP · spider tank 9 HP. |
| 3–4 | Front Left Leg | Fuchikoma 7 HP · spider tank 9 HP. |
| 1–2 | Rear Left Leg | Fuchikoma 7 HP · spider tank 9 HP. |
Vehicle internal damage d20
When a vehicle torso is Damaged, roll D20. If the effect does not apply (already immobilised, and so on), treat it as 1–3.
Ghost in the Shell Core — Armored Vehicles
| Roll | Result | Effect |
|---|---|---|
| 19–20 | Catastrophic damage | Roll twice more on this chart (re-roll any 1–3 results). |
| 14–18 | Cockpit | D6 damage to the pilot, if present (use the damage chart for location). |
| 10–13 | Engine damage | Immobilized. |
| 7–9 | Weapon damage | Torso-mounted weapon system disabled. |
| 4–6 | On fire | At the start of every round, Difficulty 10 Muscle Test. Pass: fire is out. Fail: 1 damage and Test again next round. |
| 1–3 | No major system | No effect. |