Clon01 GM ToolsGhost in the Shell

Ghost in the Shell tables

The Core has a short list of random charts — hit location, think-tank location, and vehicle internal damage. Hit Roll for a random row. The live session lists them under Roll on table… → Ghost in the Shell.

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Hit location d20

After a hit, roll D20. Re-roll a location that is already Destroyed. Called Shot: modify the face by +/−5 after seeing the die. Same bands as a battle suit.

Ghost in the Shell Core — Action Scenes

RollResultEffect
19–20Head / Neck2 HP. Injured: unconscious. Destroyed: instant death.
11–18Torso4 HP. Injured: crawling. Destroyed: Bleeding / Shock Difficulty 6.
9–10Right Arm3 HP. Injured: cannot use; Tests Downgraded. Destroyed: crawling; Bleeding / Shock Difficulty 4.
7–8Left Arm3 HP. Injured: cannot use; Tests Downgraded. Destroyed: crawling; Bleeding / Shock Difficulty 4.
4–6Right Leg3 HP. One injured: limping. Both: crawling. Destroyed: crawling; Bleeding / Shock Difficulty 5.
1–3Left Leg3 HP. One injured: limping. Both: crawling. Destroyed: crawling; Bleeding / Shock Difficulty 5.

Think-tank hit location d20

Fuchikoma and spider tank D20 hit location. Re-roll a location that is already Destroyed. Torso Damaged → Internal Damage.

Ghost in the Shell Core — Armored Vehicles

RollResultEffect
19–20Head / Sensor ArrayFuchikoma 5 HP · spider tank 7 HP. Injured: Tests Downgraded. Destroyed: no sensors.
13–18Torso / HullFuchikoma 8 HP · spider tank 10 HP. Injured: roll Internal Damage. Destroyed: vehicle destroyed.
11–12Right ArmFuchikoma 6 HP · spider tank 8 HP. Injured: Tests Downgraded. Destroyed: cannot be used.
9–10Left ArmFuchikoma 6 HP · spider tank 8 HP. Injured: Tests Downgraded. Destroyed: cannot be used.
7–8Front Right LegFuchikoma 7 HP · spider tank 9 HP.
5–6Rear Right LegFuchikoma 7 HP · spider tank 9 HP.
3–4Front Left LegFuchikoma 7 HP · spider tank 9 HP.
1–2Rear Left LegFuchikoma 7 HP · spider tank 9 HP.

Vehicle internal damage d20

When a vehicle torso is Damaged, roll D20. If the effect does not apply (already immobilised, and so on), treat it as 1–3.

Ghost in the Shell Core — Armored Vehicles

RollResultEffect
19–20Catastrophic damageRoll twice more on this chart (re-roll any 1–3 results).
14–18CockpitD6 damage to the pilot, if present (use the damage chart for location).
10–13Engine damageImmobilized.
7–9Weapon damageTorso-mounted weapon system disabled.
4–6On fireAt the start of every round, Difficulty 10 Muscle Test. Pass: fire is out. Fail: 1 damage and Test again next round.
1–3No major systemNo effect.