Clon01 GM ToolsCyberpunk Red

Cyberpunk Red equipment

Generic Core classes (p.91–102, 110). Night Market brands stay in the book. Press / to search.

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Weapons

NameSkillDmgROFHandsHideebHow it works
Air Pistolhandgun2d621yes100Medium Pistol that fires paint (and acid) balls.
Assault Rifleshoulder-arms5d612no500Autofire 4. The Solo default.
Bows & Crossbowsarchery4d612no100Silent. Arrows are the magazine.
Dartgunhandgun4d611no100Very Heavy Pistol that fires non-basic arrows.
Flamethrowerheavy-weapons5d612no500Shotgun that fires incendiary shells. Heavy Weapons skill.
Flashbang Grenadeathletics11yes100Thrown. Flash/concussion. One use.
Grenade Launcherheavy-weapons6d612no500Explosive. Buy grenades separately.
Heavy Melee Weaponmelee-weapon3d621no100Lead pipe, sword, spiked bat.
Heavy Pistolhandgun3d621yes100Street favorite. No alt fire.
Heavy SMGhandgun3d611no100Autofire 3. Uses Heavy Pistol ammo.
Light Melee Weaponmelee-weapon1d621yes50Combat knife, tomahawk. Hands vary by type.
Medium Melee Weaponmelee-weapon2d621no50Baseball bat, crowbar, machete.
Medium Pistolhandgun2d621yes50Standard sidearm. No alt fire.
Rocket Launcherheavy-weapons8d612no500One shot, then reload. Explosive.
Shotgunshoulder-arms5d612no500Slug or shell. Two hands.
SMGhandgun2d611yes100Autofire 3. Uses Medium Pistol ammo.
Smoke Grenadeathletics11yes50Thrown. Smoke. One use.
Sniper Rifleshoulder-arms5d612no500Long-range precision. No autofire.
Stun Batonmelee-weapon2d621no100Less-lethal Medium Melee. Typical security stick.
Stun Gunhandgun3d621yes100Less-lethal Heavy Pistol.
Teargas Grenadeathletics11yes100Thrown. Teargas cloud. One use.
Very Heavy Melee Weaponmelee-weapon4d612no500Chainsaw, sledgehammer, naginata.
Very Heavy Pistolhandgun4d611no100Hand cannon. Cannot conceal.

Melee

Light 1d6 · Medium 2d6 · Heavy 3d6 · Very Heavy 4d6.

Ranged

Pistols and SMGs use Handgun. Rifles and shotguns use Shoulder Arms. Launchers use Heavy Weapons (×2).

Exotic / thrown

Stun, air, darts, flamers, grenades. One-use grenades do not reload.

Armor

Buy head and body separately. SP does not stack. Worst penalty applies once to REF, DEX, and MOVE.

ArmorSPPenaltyebHow it works
Bodyweight Suit11None1000Skinsuit with sintered armorgel. Stores a Cyberdeck and supports Interface Plugs.
Bulletproof Shield10None100Transparent polycarbonate. 10 HP of its own. Always occupies one arm.
Flak15−450021st-century flak vest and pants. −4 REF, DEX, and MOVE.
Heavy Armorjack13−2500Denser Kevlar and layered plastic. −2 REF, DEX, and MOVE.
Kevlar7None50Clothes, vests, jackets, business suits, even bikinis.
Leathers4None20Favored by Nomads and other ’punks who ride bikes.
Light Armorjack11None100Kevlar and plastic meshes in the weave. Starting-kit default.
Medium Armorjack12−2100Solid plastic plating. −2 REF, DEX, and MOVE.
Metalgear18−45000Stops almost anything. You are easier to hit than a one-legged bantha. −4 REF, DEX, and MOVE.

Gear

ItemebHow it works
Agent100Self-adaptive AI smartphone. +2 Library Search. +2 Wardrobe & Style in some cases.
Airhypo50Easy drug / pharma delivery.
Anti-Smog Breathing Mask20Filters airborne toxins.
Arrows ×101010 arrows.
Audio Recorder10024 hours on a Memory Chip.
Basic Ammo (H Pistol) ×101010 Heavy Pistol rounds.
Basic Ammo (M Pistol) ×101010 Medium Pistol rounds.
Basic Ammo (Rifle) ×101010 rifle rounds.
Basic Ammo (Slug) ×101010 shotgun slugs.
Basic Ammo (VH Pistol) ×101010 Very Heavy Pistol rounds.
Binoculars50×2 or ×3 magnification.
Braindance Viewer1000Experience a braindance.
Bug Detector500Beeps within 2 m/yds of a listening device.
Carryall20Bag for carrying stuff.
Computer50Laptop or desktop.
Cyberdeck500Basic deck. 7 slots. Netrunners only, really.
Disposable Cell Phone50Makes calls. Easy to dump.
Duct Tape20Many colors, including glow-in-the-dark.
Electric Guitar / Instrument500Electric versions need an amp.
Flashlight20100 m/yd beam. 10 hours on a charge.
Food Stick10One awful meal in bar form.
Glow Paint20Glow-in-the-dark spraypaint.
Glow Stick10Lights 4 m/yds. Lasts 10 hours.
Grapple Gun100Fires a line up to 30 m/yds. Not a weapon.
Handcuffs50BODY > 10 to break.
Inflatable Bed & Sleep-bag20Self-inflating mattress with sleeping bag.
Kibble Pack10One meal of Kibble.
Lock Picking Set20For mechanical locks.
Medscanner1000+2 First Aid and Paramedic.
Medtech Bag100A full medical toolkit in a bag.
Memory Chip10Standard data storage.
MRE10Self-heating foil meal.
Personal CarePak20Everything you need to clean up.
Pocket Amplifier50Supports two instruments. 6 hours per charge.
Radio Communicator100Earpiece. One mile range.
Radio Scanner / Music Player50Music or radio bands within a mile.
Rope (60 m/yd)20Nylon rope.
Shotgun Shells ×101010 shotgun shells.
Smart Glasses500Two slots for Cyberoptic options.
Techtool100Multipurpose tool. The Tech’s other hand.
Virtuality Goggles100See the NET overlay without frying your meat eyes.

Cyberware

HL is the typical average. Fashionware is 0. Neural Link is the foundation for plugs and chipware.

ChromeSlotHLebHow it works
Biomonitorfashionware0100Reads vitals onto a linked Agent. Fashionware — no Humanity Loss.
Chemskinfashionware0100Color-shifting skin. Fashionware.
Chipware Socketneuralware7500Slot skill / memory chips. Needs a Neural Link.
Cyberarmcyberlimb7500Replacement arm with option slots. Typical HL 7 (2d6). SDP 4.
Cyberearcyberaudio7100Replacement ear with option slots. Typical HL 7 (2d6).
Cybereyecyberoptic7100Replacement eye with option slots. Typical HL 7 (2d6). Buy options separately.
Cyberlegcyberlimb7100Replacement leg with option slots. Typical HL 7 (2d6).
Grafted Muscle and Bone Laceinternal141000+2 BODY (max 10). Typical HL 14 (4d6).
Interface Plugsneuralware7500Plug into vehicles, cyberdecks, and smartguns. Needs a Neural Link. Typical HL 7 (2d6).
Internal Agent / Audio recorder (ear)cyberaudio0100Cyberaudio option. Record what you hear.
Light Tattoofashionware0100Lit ink. Fashionware.
Nasal Filtersinternal2100Ignore most inhaled toxins while on.
Neural Linkneuralware7500Required foundation for Interface Plugs, chipware, and most neural options. Typical HL 7 (2d6).
Popup Heavy Pistolcyberlimb7500Cyberlimb weapon. Concealed Heavy Pistol in the arm.
Shift Tactsfashionware0100Color-changing contacts. Fashionware.
Skinwatchfashionware0100Time in the skin. Fashionware.
Subdermal Armorinternal141000SP 11 under the skin. Does not stack with worn armor. Typical HL 14 (4d6).
Targeting Scopecyberoptic0100Cyberoptic option. +1 to ranged Aimed Shots.
Techhairfashionware0100Color / light-reactive hair. Fashionware.
Toxin Bindersinternal2100+2 to Resist Torture/Drugs vs poisons.
Wolverscyberlimb7500Retractable claws. Medium Melee, always on you.