**Haas-Bioroid:** Click economy of efficiency—bioroid labor, ice that thinks, brain damage as theme. Adventures: factory escapes, rogue optical brains, NEXT prototypes.

**Jinteki:** Ambush, psi, and biotech horror—clones, traps, beautiful ugliness. Adventures: escaped property, Henry v. Jinteki fallout, Nihongai labs.

**NBN:** Tags, traces, and narrative control. Adventures: smear campaigns, camdrone swarms, SYNC backbone heists.

**Weyland:** Advancement and scorched-earth power—construction, Beanstalk, prisec. Adventures: SEA politics, board murders, orbital strikes as rumor.

Runners (Anarch / Criminal / Shaper) are the player-facing mirror of those themes.