Clon01 GM ToolsCyberdark

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Cyberdark · Darkrunner

Spin up a darkrunner

1. Identity

Draft. Work the steps, then Finalize when the runner is ready.

1. Identity

2. Origin

Tap a card. Core four plus Neo Tokyo variants. Then roll a d10 background. Selection opens on the right.

3. Class

Your job in the crew. Hit die, weapons, and features come from the book. Selection opens on the right.

4. Stats

3d6 in order. If no stat is 14+, reroll all six.

5. Alignment

Control, Liberty, or Survival. Once per day you can reclaim an Edge token by fulfilling the condition.

6. Chrome & code

Every darkrunner starts with a Ghostlink (4 implant slots). Pick a level 1 implant. CodeMancers also pick three tier-1 glitches.

Starting implant (level 1)

7. Kit

HP = class die + CON (min 1) + origin. Credits 2d6×500. Roll a class talent. Add weapons and gear from the lists (credits are deducted).

Weapons

Gear

8. Notes

Chargen scribbles (ghostlink, extra implant notes). Live table notes live on the sheet after you save.