Cyberdark · Darkrunner
1. Identity
Draft. Work the steps, then Finalize when the runner is ready.
Need current level × 10 XP. Roll your hit die into HP. Talent at 3 / 5 / 7 / 9.
Tap a card. Core four plus Neo Tokyo variants. Then roll a d10 background. Selection opens on the right.
Your job in the crew. Hit die, weapons, and features come from the book. Selection opens on the right.
3d6 in order. If no stat is 14+, reroll all six.
Control, Liberty, or Survival. Once per day you can reclaim an Edge token by fulfilling the condition.
Every darkrunner starts with a Ghostlink (4 implant slots). Pick a level 1 implant. CodeMancers also pick three tier-1 glitches.
HP = class die + CON (min 1) + origin. Credits 2d6×500. Roll a class talent. Add weapons and gear from the lists (credits are deducted).
Chargen scribbles (ghostlink, extra implant notes). Live table notes live on the sheet after you save.