Night City procedural entity spawner · CEMK / RED
Four knobs, independent. Gear is a tagged Night Market catalog filtered by background, affiliation, role, threat, and hardened. Standard gangs pull crude street iron. Hardened means they won enough fights to wear real armor and load AP — not rags and GunMart. Corps pull smart/power/tech toys. Affiliation tints it further (Maelstrom chrome, Tyger blades, 6th Street rifles, Arasaka smartguns). Attack lines are already STAT + Skill + quality + Precision.
4e-style role recipes. You set crew size and how nasty they are. The stager picks a named mix (Anvil Line, Wolf Pack, Kill Corridor…) and builds every NPC in it, same affiliation.
Uses the Background dropdown above (or random). Threat / Hardened / Role knobs are ignored — the recipe picks those. Pros puts hardened lieutenants on the line, not hardened mooks in rags.
Official RED shape (lobby, trunk, optional branches, a defined bottom for Virus). Type paints the meatspace. Mortality decides whether the ICE is a Skunk or a Hellhound. Starred files are loot.
Uses the Background dropdown above for who owns the box (Arasaka vs Maelstrom vs NCPD). Passwords gate. Control nodes are the meatspace toys. A Demon shows up if anything is an active defense.
| Weapon | 0–6 | 7–12 | 13–25 | 26–50 | 51–100 |
|---|---|---|---|---|---|
| Pistol / SMG | 13 | 15 | 20 | 25 | 25 |
| VH Pistol | 15 | 13 | 15 | 20 | 25 |
| Shotgun slug | 13 | 15 | 20 | 25 | 30 |
| Rifle / AR | 17 | 16 | 15 | 13 | 15 |
| Sniper | 30 | 25 | 25 | 20 | 15 |
| Thrown | 16 | 15 (max 25 m) | |||
Melee / Brawling vs DEX + Evasion + 1d10. Ranged vs DV — you cannot dodge bullets. Aimed head: −8 (or −7 with Targeting Scope), ×2 after armor. Shell shotguns: DV13 cone 6 m, 3d6. Cover HP is on the map, not this card.