Go back to home page UPLOADS:FILESYSTEM
LIST/IDENT/PapaBear

ARMORS REVISITED

How does the numbers work

Since you can't run faster than a bullet, the best thing is to be able to stop it dead in its tracks. Armor provides you with damage reduction equal to its Stopping Power (SP). This value is subtracted from any damage you take to a location, potentially reducing it to 0 and preventing you from taking any damage.

Unlike the official rules, here all armors grant only 1/2 of their SP. Therefore, a Metal Gear has SP 12 and a lightweight armored jacket has SP 7.

In addition, Skin Weave (skin implant) only provides half of its original value (and then 1/2 of what's left), as it's absurd for a thin layer of kevlar under the skin to offer more protection than a bulletproof vest. Thus, Skin Weave with SP 12 would be 12/2/2 = 3.

Remember that soft armor is reduced to 1/4 of its value against blunt impacts and to 1/2 against cutting ones.

You can see a summary of armors in the following table:

Name Type Area SP EV Cost
Clothes, Leather Soft Arms, Torso, Possibly Legs 0 -0 Varies
Hard Leather Hard Arms, Torso, Possibly Legs 2 -0 50
Reinforced Cap Soft Head 4 -0 25
Facial Protector, Mask Soft Head 4 -0 20
Kevlar Vest or Shirt Soft Torso 5 -0 40
Reinforced Sweater Soft Head, Torso 5 -0 50
Steel Helmet Hard Head 7 -0 20
Steel Mask Hard Head 7 -0 20
Light Armored Jacket Soft Arms, Torso 7 -0 90
Light Armored Pants Soft Legs 7 -0 40
Medium Armored Jacket Soft Arms, Torso 9 -1 125
Ballistic Vest Hard Torso 10 -1 100
Ballistic Pants Hard Legs 10 -1 75
Nylon Helmet Hard Head 10 -0 100
Heavy Armored Jacket Soft Arms, Torso 10 -2 150
Sniper Vest Hard Torso 12 -3 120
MetalGearâ„¢ Hard Full Body 12 -2 900

Style Modifier Cost: Generic x1, Leisurewear or Urban Flash x2, Businesswear or Edgerunner x3, High Fashion x4

Moreover, you can stack different layers of armor on top of each other. However, there is a limit to what you can wear and how much protection it will provide. The summary is as follows:

Additional layers of armor you can wear (up to a maximum of 3 layers):


Penalty for Additional Layers
For Each Additional Layer on Torso For Each Additional Layer on Legs
Light: -1EV Light: -1EV
Medium: -3EV Medium: -2EV
Heavy: -4EV Heavy: -3EV

What clothing is in each category? According to Chrome Book 4:

Implanted armors count as a layer but do not grant an extra penalty.

For each additional layer you wear, you must calculate the proportional armor they provide (they do not simply stack). Find the difference between the two layers and add the bonus number to the higher armor.

Difference
between SPs
Extra SP
0-4 +2
5-10 +1
11+ +0

Helmets:

Helmets reduce Awareness/Notice checks based on vision by -1 and those based on hearing by -3. They are also suffocating and cause fatigue; it is not recommended to wear additional layers underneath (like scarves or masks). If you do so, expect that the Awareness/Notice penalties will at least double.


Hard Armor:

Hard armors cannot be made stylish or inconspicuous. Additionally, they are bulky, uncomfortable (even without EV), and stifling. After a few hours, you'll have to start making Endurance checks or receive a penalty to your skills.